Abstract
The purpose of this paper is to determine the role of tournaments and games-based learning in improving students' motivation. The method used in this research is quasi experimental study (quasi-experiment). Shape design experiments is the one shot case study. Subjects in this study is graders X.1 MA Ahmad Yani Jabung using tournaments and games-based learning. Data collection techniques in this study using a closed questionnaire. The data analysis in this research is descriptive analysis and T test (t-test) using SPSS 16.0 software for windows. Based on the results of the study the average score of student motivation before using tournaments and games-based learning is 72.55. While the average score of students' motivation after the tournament and games-based learning is 74.35. Hypothesis test results showed that the number P-value for the t-test is 0.001. This means that 0.001 <0.05, it can be concluded that the tournaments and games-based learning significantly influence students' motivation to learn geography. Based on these results the researchers recommend tournaments and games-based learning can be applied in the classroom to the students, especially the subjects of geography.
First Page
1787
Last Page
1790
Recommended Citation
Anjani, Kurnia Dewi; Fatchan, Ach.; and Amirudin, Ach.
(2016)
"Pengaruh Pembelajaran Berbasis Turnamen dan Games terhadap Motivasi Belajar Siswa,"
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan: Vol. 1:
No.
9, Article 19.
DOI: https://doi.org/10.17977/jp.v1i9.6812
Available at:
https://citeus.um.ac.id/jptpp/vol1/iss9/19
