Abstract
This study aims to develop and test the effectiveness of Digital Geo Fun Thinkers learning media on student understanding of the material on the utilization of natural resources and their problems. The research used the Research and Development (R&D) method with the ADDIE model (Analysis-Design-Development-Implementation-Evaluation) which was carried out at Almaarif Singosari Islamic High School with the subject of 27 students in class XI IPS 1. Digital Geo Fun Thinkers media was developed based on digital technology by raising the contextual phenomenon of natural resources at the foot of Mount Arjuno, especially in Sumber Brantas and Toyomarto villages. This media consists of four levels, namely Level 1 classification of Natural Resources, Level 2 Natural Resources around students, Level 3 Effect of Natural Resource Utilization on Social, economic, and environmental conditions, Level 4 Solutions that students must choose to solve the problem. The validation results show that the media is very feasible to use. The effectiveness test using a one group pretest-posttest design showed significant results and was categorized as “Moderately Effective” in improving student understanding. Digital Geo Fun Thinkers learning media is proven to improve student understanding and create a fun learning atmosphere through a contextual approach by utilizing digital technology
Recommended Citation
Zahra, Nur Halimah Silviatus; Handoyo, Budi; Astina, I Komang; and Ahmad, Wan Ibrahim Wan
(2025)
"Effectiveness of Geo Fun Thinkers Digital Learning Media on Student Understanding,"
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan: Vol. 10:
No.
8, Article 5.
Available at:
https://citeus.um.ac.id/jptpp/vol10/iss8/5