Abstract
Media is a very important component in the learning process. Media can be used as a toll for learning, that can be easy for the teachers to learn of the material, and at the same time can be facilitate the students to accepting and understanding of the material. The purpose of this study is to produce the product that are specialized media to help the process of thematic learning. This media serves as a tool for stimulate memory recall and reinforce the material in students of fifth grade in elementary school. The media called board games panjat pinang has been validated on the the content and design, next then tried out on one to one evaluation, 6 students on small group evaluation and 23 students on field trial. The results of the tryouts indicating the level of feasibility of teaching materials is very high. The average validity is 90,025, attractiveness 91,80, effectiveness of 92,75, and practicality 92,18, so that media announced eligible and effective for use in thematic learning especially for matter circulatory systems human and animal.
First Page
1344
Last Page
1350
Recommended Citation
Triastuti, Desty; Akbar, Sa’dun; and Irawan, Edy Bambang
(2017)
"Pengembangan Media Papan Permainan Panjat Pinang,"
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan: Vol. 2:
No.
10, Article 8.
DOI: https://doi.org/10.17977/jptpp.v2i10.10073
Available at:
https://citeus.um.ac.id/jptpp/vol2/iss10/8
