Abstract
The purpose of this study is to develop a multimedia-based edutainment to increase interest and learning outcomes student in vocational school in linear program material. This type of research is development research with ADIE model. The purpose of research is to produce multimedia products are valid, practical and effective. The research was conducted from 21th of November 2016 until 3th of December 2016 and held at SMK-PP N Kupang. Trialling performed twice. The first trial conducted to seek advice and input from students as users of the product while the second trial was conducted to see the practicality and effectiveness of the product. The results show that the development of products developed are valid (average score validation of all the validator is 4.18), practical (average score of questionnaire responses for all students is 2.81), and effective (average questionnaire student's interests is 8,9 and there is an increase compared with the end of the test to the early test).
First Page
780
Last Page
789
Recommended Citation
Ariawan, Bayu; Muhsetyo, Gatot; and Qohar, Abd.
(2017)
"Pengembangan Edutainment Multimedia untuk Meningkatkan Minat dan Hasil Belajar Program Linier Siswa SMK,"
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan: Vol. 2:
No.
6, Article 8.
DOI: https://doi.org/10.17977/jptpp.v2i6.9347
Available at:
https://citeus.um.ac.id/jptpp/vol2/iss6/8
