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Abstract

This study aims at producing fit and proper, feasible, effective, and interesting interactive multimedia. Based on the result of fit and proper analysis, it was obtained 76.64 % (fit and proper), feasibility is 88.87 % (very feasible), effectiveness is obtained from the obsememrvation result and it shows that there is an improvement in students’ learning activity about 85.05% (very good), for the mean of post-test is 80.19 and interest analysis is 92.72% (very interesting). From the result of this research, it shows that interactive multimedia is fit and proper to be used as a learning media.

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