•  
  •  
 

Abstract

The process of developing the activity and creativity of learners can be achieved through various learning interactions. This research aims to improve students' learning creativity through blended learning model. The method used in this research is classroom action research. Instrument of data collection using observation sheet to 30 students of class XI IPS 2. Technique of data analysis using descriptive quantitative. The results showed the average response of creativity in the first cycle of 54.58% and in the second cycle of 76%. Based on these results can be concluded that learning geography using blended learning model can improve students' learning creativity.

First Page

9

Last Page

14

Share

COinS