Abstract
The rapid development of technology and has entered into various community groups one of them is smartphone. As a communication and information tool, smartphones have now turned functionality into a medium that can be used in the learning process. Learning using a smartphone should be able to increase knowledge and become a new way of learning reference. The problem that arises is the limited time students have to learn japanese as the second language used when working in Japan country. The development model used is Lee & Owens development model. The result of this development model is a valid media.
First Page
1178
Last Page
1183
Recommended Citation
Wijaya, Agus Arifin; Ulfa, Saida; and Praherdiono, Henry
(2018)
"Pengenalan Kosa Kata Bahasa Jepang melalui Mobile Learning Berbasis Game Based Learning,"
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan: Vol. 3:
No.
9, Article 11.
DOI: https://doi.org/10.17977/jptpp.v3i9.11543
Available at:
https://citeus.um.ac.id/jptpp/vol3/iss9/11
