•  
  •  
 

Abstract

The purpose of this research and development is to produce a learning product based on blended learning (face-to-face, offline, and online) in sports nutrition science courses. The development of blended learning-based sports nutrition science learning is used by researchers using blended learning-based research models for learning outcomes in problem solving. The results of the research on effectiveness tests were obtained by researchers from 3 meetings that had been carried out by researchers. Effectiveness test data: at the first meeting: the average value of the student class obtained the value of letter B (74.85%). Second meeting: the average value of the student class is obtained by the letter A (84%). At the third meeting: the average value of the student class was obtained "A" (85.14%). The Efficiency Test of the first meeting was obtained by the total time of learning and working on the questions: 1) the longest total time of 67 minutes 54 seconds and the fastest time 67 minutes 1 second. Second meeting: the longest time is 73 minutes 9 seconds and the fastest time is 55 minutes 9 seconds. Third meeting: the longest time is 70 minutes 19 seconds and the fastest time is 57 minutes 30 seconds. With blended learning based learning products can increase efficiency which previously had to be done with 16 meetings, with blended learning the time needed was relatively short 3 meetings and had good effectiveness.

First Page

235

Last Page

241

Share

COinS