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Abstract

This research was aimed to develop teaching materials for badminton material in the form of interactive multimedia. The results of the badminton expert validation showed a percentage of 91.89%, learning experts showed a percentage of 89.58% and the results of media expert validation showed a percentage of 87.80%. With the results of the validation, the product is feasible to be tested. Furthermore, for product trials, the percentage of small group trials was 90.10% and the percentage of large group trials was 91.15%.

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