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Abstract

This research aims to produce interactive multimedia based on local culture that is feasible in terms of validity, practicality, attractiveness, and effectivity. The development model used was the Lee & Owens model, consists of five steps: analysis, design, development, implementation, evaluation. The validator stated that interactive multimedia was very valid with a score of 92.9%. Field test results showed that practicality of the product reached 94.5%, and level of attractiveness reached 95.9%. The results of the cognitive domain t-test were 8,746>1,671, the affective domain was 6,028>1,671, and the psychomotor domain was 3,705>1,671. Those three analysis points out that t-empirical>t-table. It was concluded that interactive mulitmedia was valid, practical, attractive and effective.

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