Abstract
This research aims to produce interactive multimedia based on local culture that is feasible in terms of validity, practicality, attractiveness, and effectivity. The development model used was the Lee & Owens model, consists of five steps: analysis, design, development, implementation, evaluation. The validator stated that interactive multimedia was very valid with a score of 92.9%. Field test results showed that practicality of the product reached 94.5%, and level of attractiveness reached 95.9%. The results of the cognitive domain t-test were 8,746>1,671, the affective domain was 6,028>1,671, and the psychomotor domain was 3,705>1,671. Those three analysis points out that t-empirical>t-table. It was concluded that interactive mulitmedia was valid, practical, attractive and effective.
First Page
1485
Last Page
1494
Recommended Citation
Hasanah, Sitti Aliffatul; Santoso, Anang; and Furaidah, Furaidah
(2020)
"Pengembangan Multimedia Interaktif Berbasis Kebudayaan Lokal pada Tema Indahnya Kebersamaan untuk Siswa Kelas IV,"
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan: Vol. 5:
No.
10, Article 16.
DOI: https://doi.org/10.17977/jptpp.v5i10.14138
Available at:
https://citeus.um.ac.id/jptpp/vol5/iss10/16
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