Abstract
The Mobuya learning media stands for monopoly based culture. The Mobuya media teaching is a game based on students’ ability to play and learn, its main content is question card that point to the HOTS. The purpose of this study to introduced the beautiful cultural diversity of country through the Mobuya learning media. Methods of media development in the study are ADDIE models (analyze, design, development, implementation, and evaluation). The results of the validation of qualified silabus scholars and material in the learning media fit valid or worthy criteria with small recensions. Results of the materials validation on the silabus validation sheet, scores obtained from the silabus validation valid or worthy criteria are used with small recensions. The location of the Mobuya scientific silabus learning aim higher level of thought ability or HOTS (Higher, Order, Thinking, Skills) posed. The validation of the media given to the validator of the learning media experts show good criteria so it can be continiue but with a few part that must be revised. The achievement assesment results given to teacher show the learning media can or deserve given to learners. The Mobuya learning media test, the learning media needs to be re-perfected so that in learning it is easy for learners to use.
First Page
1519
Last Page
1526
Recommended Citation
Syamsijulianto, Tri; Hidayat, Arif; and Zainudin, Mohammad
(2020)
"Pengenalan Indahnya Keragaman Budaya Negeriku Melalui Media Pembelajaran Mobuya,"
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan: Vol. 5:
No.
10, Article 20.
DOI: https://doi.org/10.17977/jptpp.v5i10.14148
Available at:
https://citeus.um.ac.id/jptpp/vol5/iss10/20
Included in
Curriculum and Instruction Commons, Educational Assessment, Evaluation, and Research Commons, Educational Psychology Commons, Science and Mathematics Education Commons, Teacher Education and Professional Development Commons
