Abstract
This study aims to develop a picture story book based on Augmented Reality (AR) application. The sample in this study were experts who assessed the validity and practicality of the media. This study use a Research and Development approach with the Borg & Gall model. This study used to purposive random sampling technique. The data in this study were collected with questionnaire techniques. The data analysis technique used to descriptive statistics. The results showed that the learning media in the form of Augmented Reality-based picture story books were declared valid and practical to used in mathematics learning. So, this learning media can be used to accommodate Z generation students in mathematics learning.
First Page
780
Last Page
791
Recommended Citation
Lubis, Azmil Hasan and Dasopang, Muhammad Darwis
(2020)
"Pengembangan Buku Cerita Bergambar Berbasis Augmented Reality untuk Mengakomodasi Generasi Z,"
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan: Vol. 5:
No.
6, Article 9.
DOI: https://doi.org/10.17977/jptpp.v5i6.13613
Available at:
https://citeus.um.ac.id/jptpp/vol5/iss6/9
