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Abstract

The purpose of the research and development that is producing a eligible interactive multimedia products with valid criteria, practical, interesting, and effective. This research and development using model Lee & Owens. The results showed that the products were very valid with an average percentage of 89.9%, very practical with an average percentage of 94.5%, very interesting with an average of 96%. Product effectiveness shows that products improve student learning outcomes. This is evidenced by the significant difference between the value of the post-test experimental class and the control class with an average difference of 11.87.

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