Abstract
Young Entrepreneur Academy is one of the non-formal institutions that has succeeded in providing entrepreneurship education and training in Indonesia up to 41 generations since 2007. This study aims to identify and reveal the success, learning experiences and impacts of implementing entrepreneurial learning at YEA using the YEA method. gamification based on experiential learning. This research is descriptive qualitative research with data collection techniques are observation, interviews, and documentation. The results showed that the success of the implementation of learning at YEA was influenced by 3 aspects, namely planning, implementation, and evaluation. In addition, student experience is measured from 3 aspects, namely cognitive, affective, and psychomotor and the impact of alumni consisting of character, social, and economic.
First Page
1108
Last Page
1114
Recommended Citation
Wijaya, Robby; Widiyanti, Widiyanti; and Nurhadi, Didik
(2021)
"Studi Eksplanasi Metode Gamifikasi Berbasis Experiential Learning di Young Entrepreneur Academy,"
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan: Vol. 6:
No.
7, Article 14.
DOI: https://doi.org/10.17977/jptpp.v6i7.14933
Available at:
https://citeus.um.ac.id/jptpp/vol6/iss7/14
