Abstract
This study aims to produce Autoplay media containing the game "magic box" to practice asertif skills in preventing violence in junior high school students. This study adapts the development of Borg & Gall. The subjects of this study were junior high school students. The data collection instrument used a questionnaire and interviews. The validation test uses BK experts and media experts to test product acceptability. The data analysis technique using the interinter agreement model from Gregory, obtained an index value of 1, which is in the "very high" category. Next, test potential users, obtaining index 1 results, which is the "very high" category. Can ensure product development has met the criteria and criteria accepted with aspects of accuracy, usability, practicality, and attractiveness.
Recommended Citation
Dini, Rona Rohmah; Ramli, M.; and Setiyowati, Arbin Janu
(2022)
"Keterampilan Asertif sebagai Teknik Bimbingan untuk Mencegah Kekerasan Seksual melalui Permainan Kotak Ajaib dalam Media Autoplay,"
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan: Vol. 7:
No.
3, Article 5.
DOI: https://doi.org/10.17977/2502-471X.2385
Available at:
https://citeus.um.ac.id/jptpp/vol7/iss3/5
