Abstract
The purpose of this research and development is to obtain empirical findings about the development of Android-based Augmented Reality (AR) and measure the effectiveness of using AR to improve problem solving skills in learning 3D spatial modeling at SD Muhammadiyah 3 Surabaya. The development model used is the ADDIE model. Based on the results of validation by material and media experts, it shows that Android-based AR is very good and feasible to be implemented in elementary school students. The average validation result of material experts and experts is 4.9. There is a significant effect between problem solving ability before being given AR treatment and after being given AR treatment. From the interpretation aspect it is 46.4%, the analysis aspect is 27.7%, the inference aspect is 37.9%, the evaluation aspect is 79.5%, the explanation aspect is 89.5%, and the self-regulation aspect is 31. ,5%. The results of research and product development can be categorized as very suitable for use in learning 3D spatial modeling.
First Page
190
Last Page
196
Recommended Citation
Untari, Rahmania Sri; Hasanah, Fitria Nur; and Wardana, Mahardika Darmawan Kusuma
(2022)
"Pengembangan Augmented Reality (AR) Berbasis Android Pada Pembelajaran Pemodelan Bangun Ruang 3D,"
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan: Vol. 7:
No.
5, Article 4.
DOI: https://doi.org/10.17977/2502-471X.2475
Available at:
https://citeus.um.ac.id/jptpp/vol7/iss5/4
Included in
Curriculum and Instruction Commons, Educational Assessment, Evaluation, and Research Commons, Educational Psychology Commons, Science and Mathematics Education Commons, Teacher Education and Professional Development Commons
