Abstract
The purpose of this research and development is to obtain empirical findings about the development of Android-based Augmented Reality (AR) and measure the effectiveness of using AR to improve problem solving skills in learning 3D spatial modeling at SD Muhammadiyah 3 Surabaya. The development model used is the ADDIE model. Based on the results of validation by material and media experts, it shows that Android-based AR is very good and feasible to be implemented in elementary school students. The average validation result of material experts and experts is 4.9. There is a significant effect between problem solving ability before being given AR treatment and after being given AR treatment. From the interpretation aspect it is 46.4%, the analysis aspect is 27.7%, the inference aspect is 37.9%, the evaluation aspect is 79.5%, the explanation aspect is 89.5%, and the self-regulation aspect is 31. ,5%. The results of research and product development can be categorized as very suitable for use in learning 3D spatial modeling.
Recommended Citation
Untari, Rahmania Sri; Hasanah, Fitria Nur; and Wardana, Mahardika Darmawan Kusuma
(2022)
"Pengembangan Augmented Reality (AR) Berbasis Android Pada Pembelajaran Pemodelan Bangun Ruang 3D,"
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan: Vol. 7:
No.
5, Article 4.
DOI: https://doi.org/10.17977/2502-471X.2475
Available at:
https://citeus.um.ac.id/jptpp/vol7/iss5/4
