Abstract
This study aims to develop interactive multimedia to train generation Z’s (Gen – Z) digital literacy. This research involved 46 generation Z in 8th Grade in two junior high schools in Makassar. Multimedia development uses the ADDIE model which consists of needs analysis, design, development and evaluation. The results shows multimedia learning declared feasible with a validity content of 1, and Gen-Z’s digital literacy index of 3.30 or was in the medium category. Thus, it can be concluded that interactive multimedia learning can enhance Gen-Z’s digital literacy. This research shows that science learning can contribute in improving digital literacy.
Recommended Citation
Natsir, Siti Zahra Mulianti; Rubini, Bibin; Ardianto, Didit; and Madjid, Nurhaedah
(2023)
"Interactive Learning Multimedia: A Shortcut for Boosting Gen-Z’s Digital Literacy in Science Classroom,"
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan: Vol. 8:
No.
4, Article 9.
DOI: https://doi.org/10.17977/2502-471X.2335
Available at:
https://citeus.um.ac.id/jptpp/vol8/iss4/9
