Abstract
The purpose of the research and development that is producing a eligible interactive multimedia Javanese alphabet products with valid criteria, practical, interesting, and effective. This research and development using model Lee & Owens. They use some following steps; (1) analysis assessment, (2) designs, (3) development, (4) implementation, and (5) evaluation. The results showed that interactive multimedia were very valid with an average percentage of 86,93%, very practical with an average percentage of 89,83%, very interesting with an average of 88,97%. Interactive multimedia is also very effective, as evidenced by the results of the posttest for 91.66% of students who have received complete marks.
First Page
998
Last Page
1007
Recommended Citation
Prabowo, Satrio Agung; Sumarmi, Sumarmi; and Sa’dijah, Cholis
(2019)
"Pengembangan Multimedia Interaktif Aksara Jawa untuk Sekolah Dasar,"
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan: Vol. 4:
No.
8, Article 3.
DOI: https://doi.org/10.17977/jptpp.v4i8.12653
Available at:
https://citeus.um.ac.id/jptpp/vol4/iss8/3
