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Abstract

The purpose of this research and development is (1) to produce a learning product based on blended learning (face-to-face, offline, and online) in sports socio antropology subjects, (2) as well as testing the effectiveness, efficiency, and attractiveness of development products produced in learning outcomes. The results of the study obtained the following data: (1) small group trials obtained an (89.11%), (2) large group trials obtained an (88.96%). The effectiveness test carried out three times obtained the overall average results of (85.05%) with a very complete category. Efficiency tests obtained data, namely (1) meeting I obtained an average time (01:09:47), (2) meeting II obtained an average time (1:04:39), (3) meeting III obtained an average average time (00:56:37), when compared with the amount of time used by lecturers by 2x50 minutes then there has been time efficiency in the learning process. The results of the attraction test of product attractiveness were obtained from three meetings through questionnaires: (1) face to face the results were (92.29%), (2) in offline the results obtained at (94.43%), (3) at online obtained results of (94.43%) with very attractive categories.

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