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Abstract

The purpose of this research and development is to create a teaching material creation based on blended learning (face to face, offline, and online) for rowing teaching materials. The development of teaching materials for the blended learning-based rowing course, the researchers used a research method based on blended learning for problem-solving learning outcomes. The researcher obtained the results from the effectiveness test at the three meetings the researcher had conducted. Effectiveness test data: in the first meeting: the average grade grade of students obtained the letter A (89.63%). The second meeting: the average grade grade of the students was obtained by the letter A (90.38%). In the third meeting: the average grade score of the students was obtained "A" (91.63%). The Efficiency Test of the first meeting obtained the total time for studying and working on the questions: 1) the longest total time was 1 hour 16 minutes 17 seconds and the fastest time was 1 hour 02 minutes 21 seconds. Second meeting: the longest time is 1 hour 11 minutes 41 seconds and the fastest time is 1 hour 26 seconds. The third meeting: the longest time is 1 hour 09 minutes 27 seconds and the fastest time is 1 hour 44 seconds. The results of the engagement quality test were obtained from a survey that circulated at 3 meetings to test the adequacy of the quantity of tools: (1) 5 items for the main meeting (face to face), (2) 7 objects for the next meeting (disconnected), (3) ) 5 things for the third meeting (online) focus and from these results indicate securing the level of attractiveness of the supporting material enhancement items for the mixed learning-based rowing course: (1) 89.75% collection I (close and personal), (2) 90 , 4% meeting II (disconnected), (3) 91.125% collection III (on the web) with very substantial rules.

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