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Jurnal Pendidikan Sains

Abstract

his research was conducted based on student needs analysis, analysis of learner characteristics, and curriculum analysis, namely the lack of visualization and presentation of concepts and the lack of utilization of interactive technology in the learning process on media material and media making in tissue culture for college students. This study intends to develop digital comic media based on mobile learning and making media materials in tissue culture. This research method used research and development (R&D) with the ADDIE model: analyze, design, develop, implement, and evaluate. The subjects of this study were students of the Department of Biology, Universitas Negeri Medan, with a sample of 39 people who were given digital comics based on mobile learning. The results showed that digital comics that had been tested for feasibility by material experts are included in the worthy category; instructional experts are included in the very worthy category; media experts are included in the very worthy category; responses from lecturers of tissue culture courses are included in the very good category; and students based on individual tests are included in the very good category, small group tests are included in the very good category, and limited group tests are also included in the very good category. Additionally, the pre-test and post-test results showed an N-Gain of 0.64, which falls into the medium category

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