Abstract
Fourth-grade students need to master integers, particularly multiplication and division operations. This study aimed to assist students who had not yet met the Learning Objective Achievement Criteria (KKTP) through a Design Thinking approach consisting of the empathize, define, ideate, prototype, and testing stages. The approach helped the researchers identify students’ need for digital learning media, leading to the development of a Quizizz-based medium containing 11 matching and multiple-choice questions. The study was conducted in three mentoring sessions. In the first session, students completed a pretest and obtained an average score of 58.6%. The second session provided guidance to strengthen their conceptual understanding. In the final session, Quizizz was used for the posttest, and the average score increased to 65%. This improvement indicates that Quizizz was effective in helping students understand integers and improve their learning outcomes. The study recommends digital media as an attractive and interactive learning alternative for increasing student engagement and achievement.
First Page
572
Last Page
581
Recommended Citation
Janah, R.,
Anzani, R.,
Herlina, R.,
Hidayah, T.,
Purnawan, F.,
&
Sumarah, I.
(2025).
Penerapan Design Thinking untuk Membantu Peserta Didik Kelas IV Mempelajari Bilangan Bulat dengan Media Quizizz.
Journal of Innovation and Teacher Professionalism, 3(3), 572-581.
DOI: https://doi.org/10.17977/um084v3i32025p572-581
Available at:
https://citeus.um.ac.id/jitpro/vol3/iss3/10
