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Jurnal Pendidikan Humaniora

Volume 9, Number 4 (2021) December

Article

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Digital Games-based Learning: An Innovative Language Learning In Efl Classroom By Utilizing Kahoot!
Santianaa Santianaa, Suci Nurzannah Efendi, Ratu Sarah Pujasari, Abdul Gafur Marzuki, and Erizare Erizare

https://doi.org/10.17977/2442-3890.1085

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