Abstract
"The Journey of Knowledge" is an educational board game that combines adventure and scientific learning. With a vintage brown theme, the game offers a fun gaming experience and invites players to explore the world of knowledge from various fields with the guidance of famous scientists as main characters. The acrylic character design, sturdy 40×40 board game, and vintage-style logo give the game an attractive, classic touch. This research uses a mixed-methods method using a linear strategy stage, which contains 4 stages, namely, data collection, data analysis, design, and prototype. The design stage has four stages, consisting of concept, sketch, finishing, and prototype. The advantages of the game lie in the variety of strategies offered, the interesting game dynamics, and the fun learning experience. With diverse and dynamic game mechanics, "The Journey of Knowledge" manages to create a positive impression on players, making it an attractive option for those who want to improve their knowledge while having fun. The game successfully conveys the educational concept with considerable appeal and provides an immersive gaming experience.
First Page
26
Last Page
35
Recommended Citation
Zaelany, D.,
Azizah, M.,
Angkasadaiana, N.,
Nuriansyah, R.,
Padmasari, A.,
&
Salsabila, R.
(2024).
Perancangan Board Game The Journey of Knowledge sebagai Media Bantu Pembelajaran Sejarah.
Journal of Innovation and Teacher Professionalism, 2(1), 26-35.
DOI: https://doi.org/10.17977/um084v2i12024p26-35
Available at:
https://citeus.um.ac.id/jitpro/vol2/iss1/3
