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Abstract

In current educational practice, students often experience boredom in both general subjects and Guidance and Counseling activities. Further examination suggests that this boredom is caused by monotonous teaching routines repeated from year to year, in which students remain seated and listen to teachers explain the material. This pattern contributes to learning fatigue across different subjects, learning conditions, and teachers, including school Guidance and Counseling services. Such services consist of four components that must be implemented. This study sought to offer ideas for developing enjoyable and engaging activities through games and other activities aligned with service objectives. It used a qualitative descriptive method based on observations of Guidance and Counseling services that applied design thinking. The findings indicate that design thinking can be used effectively in service activities to increase students’ active participation in the classroom.

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