Abstract
Learning activities presented through games can stimulate students’ competitive spirit and, in turn, increase their motivation. Observations and interviews showed that approximately 70% of eighth-grade students at SMP Negeri 2 Pakis had low learning interest. The researchers therefore implemented the traditional game Congklak to increase students’ interest in science. The study aimed to examine the implementation of an educational traditional game—Congklak—to improve science learning interest, competitiveness, active participation, and motivation among all eighth-grade students. It used a qualitative case-study approach. Data were collected through observations and interviews using observation and interview sheets and analyzed descriptively. The findings show that the use of educational games in science learning increased students’ interest and active participation compared with lecture-based instruction.
First Page
429
Last Page
436
Recommended Citation
Novitasari, D.,
Munzil, M.,
Widodo, A.,
Fadhilah, A.,
Nada, H.,
Ariesta, N.,
Azizah, R.,
Saharani, S.,
&
Nurhayati, S.
(2025).
Meningkatkan Minat Belajar IPA dengan Media Edukatif Berbasis Permainan Tradisional di Kelas VIII SMP.
Journal of Innovation and Teacher Professionalism, 3(2), 429-436.
DOI: https://doi.org/10.17977/um084v3i22025p429-436
Available at:
https://citeus.um.ac.id/jitpro/vol3/iss2/24
