Volume 2, Number 2 (2024)
Digital transformation and holistic education
We are pleased to present JITPro Volume 2, Number 2 (2024), featuring scholarly contributions from researchers affiliated with Universitas Negeri Malang, SMK Negeri 4 Malang, SMA Negeri 1 Malang, SMP Negeri 15 Malang, and SMP Negeri 2 Malang. This issue reflects a shared commitment to advancing educational practices through innovation, technology integration, and learner-centered approaches.
The articles in this issue examine a broad spectrum of educational innovations, particularly the development and implementation of digital learning media, interactive applications, mobile learning, game-based assessment, and technology-enhanced instructional design. The studies also explore differentiated instruction within the Merdeka Curriculum, creative learning strategies in sports education, and the use of digital tools to enrich teaching practices and improve student engagement across diverse educational settings.
Beyond technological innovation, this issue highlights the importance of nurturing students’ character, social-emotional competencies, and appreciation of cultural diversity. Discussions on cyberbullying, religious-based animation for social-emotional learning, the strengthening of Bhinneka Tunggal Ika values, and the development of the Pancasila Teacher Profile underscore the need to balance digital transformation with the cultivation of ethical values, inclusivity, and professional competence.
Together, these contributions demonstrate that meaningful educational innovation extends beyond the adoption of technology. It requires pedagogical creativity, responsive instructional practices, and a commitment to developing learners who are knowledgeable, skilled, and socially responsible.
We extend our sincere appreciation to the authors, reviewers, and editorial team for their valuable contributions and dedication to maintaining the quality of this publication. We hope the studies presented in this issue will inspire continued research, foster collaboration among educators and researchers, and contribute to the advancement of innovative and inclusive educational practices.
Editorial Team
JITPro
Penerapan Media Interaktif Wordwall pada Pembelajaran Ilmu Pengetahuan Sosial
Rea Destiana, Purwanto Purwanto, and Asna Nurma
https://doi.org/10.17977/um084v2i22024p117-123
pp. 117 - 123Pengembangan Media Pembelajaran E-modul Interaktif pada Mata Pelajaran Orientasi Dasar PPLG Materi Flowchart
Frenti Indra Kusumawati, Wahyu Nur Hidayat, and Dhanang Fitra Riaji
https://doi.org/10.17977/um084v2i22024p124-131
pp. 124 - 131Perbaikan Teknik Dasar Passing Sepakbola pada Anak Usia 13 Tahun Di Akademi TFA Karangploso Menggunakan Metode Drill
Nugroho Putra Utomo and Supriatna Supriatna
https://doi.org/10.17977/um084v2i22024p132-140
pp. 132 - 140Penerapan Multimedia Pembelajaran Interaktif Berbasis Mobile Learning untuk Meningkatkan Minat dan Hasil Belajar Peserta Didik
Kartika Putri Wahyuningtiyas, Syamsul Bachri, and Muktiningsih Muktiningsih
https://doi.org/10.17977/um084v2i22024p141-149
pp. 141 - 149Pengaruh Implementasi Pembelajaran Berdiferensiasi dalam Kurikulum Merdeka Di Sekolah Dasar
Tasya Maulidiawati and Puguh Dermawan
https://doi.org/10.17977/um084v2i22024p150-156
pp. 150 - 156Tanda dan Simbol pada Ekosistem di SMP Negeri 4 Malang tentang Penghargaan dan Penghayatan terhadap Kebhinekatunggalikaan dalam Menguatkan Identitas Manusia Indonesia
Afrida Rusmila Dewi, Andhika Khairunnisa, Asrifatul Lailin, Febria Saputra, Ifta Violintina Wardani, and Tri Wahyuningtyas
https://doi.org/10.17977/um084v2i22024p157-170
pp. 157 - 170Profil Perilaku Cyberbullying pada Remaja dan Implikasinya terhadap Layanan Bimbingan dan Konseling
Bilgis Bayuti Anugera Millenium, Elia Flurentin, and Muchamad Agus Salim
https://doi.org/10.17977/um084v2i22024p171-183
pp. 171 - 183Pengembangan Media Pembelajaran Mobile Learning Berbasis Android Berbantuan Thunkable dengan Model Project Based Learning pada Materi CSS Kelas X Program Keahlian PPLG
Krismon Nuvi Febriyanti and Wahyu Nur Hidayat
https://doi.org/10.17977/um084v2i22024p184-194
pp. 184 - 194Pengembangan Asesmen Digital Berbasis Game Edukatif Quizizz pada Mata Pelajaran Marketing
Nofa Nur Azizah and Rachmad Hidayat
https://doi.org/10.17977/um084v2i22024p195-209
pp. 195 - 209Meningkatkan Keterampilan Sosial-Emosional Siswa Sekolah Dasar melalui Media Animasi Religi
Aisyahna Rizqita Nur Jannah and Surayanah Surayanah
https://doi.org/10.17977/um084v2i22024p210-217
pp. 210 - 217Penggunaan Aplikasi Canva pada Guru Sekolah Dasar sebagai Upaya Menciptakan Media Pembelajaran yang Kreatif
Alfin Dwicahyani, Arif Kiyat Bhaktiyana, Didi Suhendra, Krisantus Pius Usifa, and Neni Wahyuningtyas
https://doi.org/10.17977/um084v2i22024p218-225
pp. 218 - 225Penguatan Profil Guru Pancasila melalui Mata Kuliah Etika dan Profesionalisme Guru
Rina Sari, Dita Permai Sela, Irma Rizki Putri Sutriyanti, Oktavia Gita Cahyani, Retno Asri Dwi Jayantri, Sabrina Anisa Putri, and Sa'dun Akbar
https://doi.org/10.17977/um084v2i22024p226-234
pp. 226 - 234
